#include #include //prototypes idk why we need these but we had to use them in 220 uwu void Square(int hwidth); void Triangle(int hwidth); void ITriangle(int hwidth); void Diamond(int hwidth); int main(int argc, char **argv) { if (argc != 3) { printf("erm thats wrong silly, shape then max width\n"); } int shape = atoi(argv[1]); int hwidth = atoi(argv[2]); if (shape == 1) { Square(hwidth); } else if (shape == 2) { Triangle(hwidth); } else if (shape == 3) { ITriangle(hwidth); } else if (shape == 4) { Diamond(hwidth); } else { printf("wrong shape silly goose"); } return 0; } void Square(int hwidth) { int i, j; for (i = 0; i < hwidth; i++) { for (j = 0; j < hwidth; j++) { printf("$"); } printf("\n"); } } void Triangle(int hwidth) { int i, j; for (i = 0; i < hwidth; i++) { for (j = 0; j <= i; j++) { printf("$"); } printf("\n"); } } void ITriangle(int hwidth) { int i, j; for (i = hwidth - 1; i >= 0; i--) { for (j = 0; j <= i; j++) { printf("$"); } printf("\n"); } } void Diamond(int hwidth) { int i, j, space; for (i = 1; i <= hwidth; i += 2) { for (space = 0; space < (hwidth - i) / 2; space++) { printf(" "); } for (j = 0; j < i; j++) { printf("$"); } printf("\n"); } for (i = hwidth - 2; i >= 1; i -= 2) { for (space = 0; space < (hwidth - i) / 2; space++) { printf(" "); } for (j = 0; j < i; j++) { printf("$"); } printf("\n"); } }